⚠️ Certified Chaos

Crown a King. Ruin His Life.

A ruthless party card game where roles matter, alliances crumble, and the King decides your fate. Not a democracy. Not fair. Definitely not sober.

King's Folly Game
The Game

It's Not a Drinking Game.

It's a monarchy with alcohol.

🎯 Featured

The Rules Are Real. The Fairness Is Not.

King's Folly is a party card game where one player becomes the King and everyone else exists to entertain, protect, betray, or absolutely destroy him. There are roles. There are rules. There are shots. And none of them are fair.

Coming Soon
The King Card

Democracy?
We Don't Know Her

All hail the chaos

The Bodyguard
The King
The Joker
The Bard

Assign Roles

Randomly assign roles to your players

Start Assigning
πŸ‘‘ The Cast

The Roles

11 players. 11 distinct roles. Some command power. Others exist for comic relief. Your position is decided by the King, and it can change every round based on your performance (or lack thereof).

The King

The King

The ruler of the game

The King assigns roles, approves challenges and rules, resolves disputes, and decides who thrives or suffers at the end of each round. Strong performers earn better roles; weak ones become servants. Absolute power, questionable judgment.

The Best Man

The Best Man

The King's advisor and backup ruler

Each round, the Best Man invents a funny rule to keep things lively. Once per round, if he willingly takes a shot, he gains shot immunity for that moment.

The Bodyguard

The Bodyguard

The King's shield

Stays close to the King at all times and may take shots meant for him or attempt to deflect them to others via a coin toss. Fail the toss, and multiple people pay the price.

The Marksman

The Marksman

Agent of chaos

Armed with a Nerf gun and 5 shots per round. Anyone hit must drink. Missed shots may cause recoil depending on a coin toss. No player may be targeted twice per round, and stolen weapons remain deadly.

The Witch Doctor

The Witch Doctor

Master of suspicious potions

Creates custom drinks for players. If the King approves the results, the Witch Doctor may keep their role next round. Half of the shots aimed at them can be redirected into other drinks.

The Bard

The Bard

Controller of the vibe

The Bard controls the music and once per round may nominate a player for Karaoke, plus up to two backup singers. Refusal or quitting early results in punishment. The Joker must dance the entire performance.

The Speech Coach

The Speech Coach

Public humiliation specialist

Delivers dramatic or ridiculous speeches to earn claps from the King: 3+ claps: Shot immunity + group toast. 2 claps: Break the Best Man's rule. 1 clap: Sip and encouragement. 0 claps: Immediate punishment and another speech.

The Challenge Master

The Challenge Master

Host of mini-games

Runs one challenge per round, settles coin-toss disputes, and assigns rewards or punishments with the King's approval. Each challenge includes a coin toss to see if the Challenge Master must participate.

The Bodyguard's Bodyguard

The Bodyguard's Bodyguard

Protection… for the protector

Stays glued to the Bodyguard. If the Bodyguard drinks, you drink instead. Can only block two shots per round β€” choose wisely.

The Tavern Keeper

The Tavern Keeper

Keeper of the cups

Ensures no drink is ever empty. If the King spots an empty cup, the Tavern Keeper must drink. Anyone can order refills, and complaints may result in demotion. Each serving comes with an extra embarrassing task.

The Joker

The Joker

The King's personal entertainment

You get a new name, must ask permission to speak, and exist solely to amuse the King. At the end of the round, the King may 'hang' you, triggering a punishment. If hanged β†’ you become the Kingslayer. If spared β†’ you become the Best Man.

The Kingslayer

The Kingslayer

The King's curse

Whenever the Kingslayer drinks, the King drinks half. If the Kingslayer willingly drinks, the King must drink too β€” no blocking or deflection allowed. A dangerous role for everyone involved.

πŸ“œ Ground Rules

The Rules

The game is played in rounds. Each round features challenges, performances, rules, and player schemes. At the end of every round, the King evaluates everyone's performance and reshuffles power.

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1

Game Setup

The game involves 11 players: one Bachelor, known as the King, and 10 others with distinct roles. At the start, the King assigns these roles, setting the stage for the game.

2

Starting the Game

When the game begins, the King announces a new round, encouraging players to actively engage and interact based on their roles. Players should initiate discussions and can form alliances to achieve their objectives.

3

Mid-Round Events

Throughout the round, mini-games are organized by the Challenge Master. Players can also undertake role-specific tasks that may influence their standing. They can choose either to protect the King or plot to get him completely wasted.

4

Round End

At the end of each round, the King evaluates player performance and selects the standout player to receive a preferred role. High performers get better cards, while lower performers receive worse cards and may become "servers." If someone loses their card, they can choose to accept the title of "Founder," taking on dual responsibilities. If they decline, the King imposes a light-hearted punishment to reincorporate them into their role, ensuring everyone is of use to society.

decline, the King imposes a light- hearted punishment to reincorporate them into their role, ensuring everyone is of use to society.
⚑ Last Call

Let's Connect

No two games are ever the same. Encourages betrayal, bribery, and yelling. Turns quiet friends into power-hungry monsters. Scales perfectly with ego size. Ideal for birthdays, bachelor parties, or terrible decisions.